FirstContextIndex(Node *node) | v8::internal::compiler::NodeProperties | inlinestatic |
FirstControlIndex(Node *node) | v8::internal::compiler::NodeProperties | inlinestatic |
FirstEffectIndex(Node *node) | v8::internal::compiler::NodeProperties | inlinestatic |
FirstFrameStateIndex(Node *node) | v8::internal::compiler::NodeProperties | inlinestatic |
FirstValueIndex(Node *node) | v8::internal::compiler::NodeProperties | inlinestatic |
GetBounds(Node *node) | v8::internal::compiler::NodeProperties | inlinestatic |
GetContextInput(Node *node) | v8::internal::compiler::NodeProperties | inlinestatic |
GetControlInput(Node *node, int index=0) | v8::internal::compiler::NodeProperties | inlinestatic |
GetEffectInput(Node *node, int index=0) | v8::internal::compiler::NodeProperties | inlinestatic |
GetFrameStateIndex(Node *node) | v8::internal::compiler::NodeProperties | inlinestatic |
GetFrameStateInput(Node *node) | v8::internal::compiler::NodeProperties | inlinestatic |
GetValueInput(Node *node, int index) | v8::internal::compiler::NodeProperties | inlinestatic |
IsContextEdge(Node::Edge edge) | v8::internal::compiler::NodeProperties | inlinestatic |
IsControl(Node *node) | v8::internal::compiler::NodeProperties | inlinestatic |
IsControlEdge(Node::Edge edge) | v8::internal::compiler::NodeProperties | inlinestatic |
IsEffectEdge(Node::Edge edge) | v8::internal::compiler::NodeProperties | inlinestatic |
IsInputRange(Node::Edge edge, int first, int count) | v8::internal::compiler::NodeProperties | inlinestatic |
IsValueEdge(Node::Edge edge) | v8::internal::compiler::NodeProperties | inlinestatic |
PastContextIndex(Node *node) | v8::internal::compiler::NodeProperties | inlinestatic |
PastControlIndex(Node *node) | v8::internal::compiler::NodeProperties | inlinestatic |
PastEffectIndex(Node *node) | v8::internal::compiler::NodeProperties | inlinestatic |
PastFrameStateIndex(Node *node) | v8::internal::compiler::NodeProperties | inlinestatic |
PastValueIndex(Node *node) | v8::internal::compiler::NodeProperties | inlinestatic |
RemoveNonValueInputs(Node *node) | v8::internal::compiler::NodeProperties | inlinestatic |
ReplaceControlInput(Node *node, Node *control) | v8::internal::compiler::NodeProperties | inlinestatic |
ReplaceEffectInput(Node *node, Node *effect, int index=0) | v8::internal::compiler::NodeProperties | inlinestatic |
ReplaceFrameStateInput(Node *node, Node *frame_state) | v8::internal::compiler::NodeProperties | inlinestatic |
ReplaceWithValue(Node *node, Node *value, Node *effect=NULL) | v8::internal::compiler::NodeProperties | inlinestatic |
SetBounds(Node *node, Bounds bounds) | v8::internal::compiler::NodeProperties | inlinestatic |