18 for (
int i = 0;
i < blocks->length();
i++) {
19 HBasicBlock* block = blocks->
at(
i);
20 if (!block->IsReachable())
continue;
21 bool is_reachable = blocks->
at(0) == block;
22 for (HPredecessorIterator it(block); !it.Done(); it.Advance()) {
23 HBasicBlock* predecessor = it.Current();
28 if (predecessor->IsReachable() && !predecessor->IsDeoptimizing()) {
29 HBasicBlock* pred_succ;
30 bool known_pred_succ =
31 predecessor->end()->KnownSuccessorBlock(&pred_succ);
32 if (!known_pred_succ || pred_succ == block) {
37 if (block->is_osr_entry()) {
42 block->MarkUnreachable();
void MarkUnreachableBlocks()
Debugger support for the V8 JavaScript engine.