V8 Project
lazy-instance.h
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1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // The LazyInstance<Type, Traits> class manages a single instance of Type,
6 // which will be lazily created on the first time it's accessed. This class is
7 // useful for places you would normally use a function-level static, but you
8 // need to have guaranteed thread-safety. The Type constructor will only ever
9 // be called once, even if two threads are racing to create the object. Get()
10 // and Pointer() will always return the same, completely initialized instance.
11 //
12 // LazyInstance is completely thread safe, assuming that you create it safely.
13 // The class was designed to be POD initialized, so it shouldn't require a
14 // static constructor. It really only makes sense to declare a LazyInstance as
15 // a global variable using the LAZY_INSTANCE_INITIALIZER initializer.
16 //
17 // LazyInstance is similar to Singleton, except it does not have the singleton
18 // property. You can have multiple LazyInstance's of the same type, and each
19 // will manage a unique instance. It also preallocates the space for Type, as
20 // to avoid allocating the Type instance on the heap. This may help with the
21 // performance of creating the instance, and reducing heap fragmentation. This
22 // requires that Type be a complete type so we can determine the size. See
23 // notes for advanced users below for more explanations.
24 //
25 // Example usage:
26 // static LazyInstance<MyClass>::type my_instance = LAZY_INSTANCE_INITIALIZER;
27 // void SomeMethod() {
28 // my_instance.Get().SomeMethod(); // MyClass::SomeMethod()
29 //
30 // MyClass* ptr = my_instance.Pointer();
31 // ptr->DoDoDo(); // MyClass::DoDoDo
32 // }
33 //
34 // Additionally you can override the way your instance is constructed by
35 // providing your own trait:
36 // Example usage:
37 // struct MyCreateTrait {
38 // static void Construct(MyClass* allocated_ptr) {
39 // new (allocated_ptr) MyClass(/* extra parameters... */);
40 // }
41 // };
42 // static LazyInstance<MyClass, MyCreateTrait>::type my_instance =
43 // LAZY_INSTANCE_INITIALIZER;
44 //
45 // WARNINGS:
46 // - This implementation of LazyInstance IS THREAD-SAFE by default. See
47 // SingleThreadInitOnceTrait if you don't care about thread safety.
48 // - Lazy initialization comes with a cost. Make sure that you don't use it on
49 // critical path. Consider adding your initialization code to a function
50 // which is explicitly called once.
51 //
52 // Notes for advanced users:
53 // LazyInstance can actually be used in two different ways:
54 //
55 // - "Static mode" which is the default mode since it is the most efficient
56 // (no extra heap allocation). In this mode, the instance is statically
57 // allocated (stored in the global data section at compile time).
58 // The macro LAZY_STATIC_INSTANCE_INITIALIZER (= LAZY_INSTANCE_INITIALIZER)
59 // must be used to initialize static lazy instances.
60 //
61 // - "Dynamic mode". In this mode, the instance is dynamically allocated and
62 // constructed (using new) by default. This mode is useful if you have to
63 // deal with some code already allocating the instance for you (e.g.
64 // OS::Mutex() which returns a new private OS-dependent subclass of Mutex).
65 // The macro LAZY_DYNAMIC_INSTANCE_INITIALIZER must be used to initialize
66 // dynamic lazy instances.
67 
68 #ifndef V8_BASE_LAZY_INSTANCE_H_
69 #define V8_BASE_LAZY_INSTANCE_H_
70 
71 #include "src/base/macros.h"
72 #include "src/base/once.h"
73 
74 namespace v8 {
75 namespace base {
76 
77 #define LAZY_STATIC_INSTANCE_INITIALIZER { V8_ONCE_INIT, { {} } }
78 #define LAZY_DYNAMIC_INSTANCE_INITIALIZER { V8_ONCE_INIT, 0 }
79 
80 // Default to static mode.
81 #define LAZY_INSTANCE_INITIALIZER LAZY_STATIC_INSTANCE_INITIALIZER
82 
83 
84 template <typename T>
86  static void Destroy(T* /* instance */) {}
87 };
88 
89 
90 // Traits that define how an instance is allocated and accessed.
91 
92 
93 template <typename T>
95  // 16-byte alignment fallback to be on the safe side here.
96  struct V8_ALIGNAS(T, 16) StorageType {
97  char x[sizeof(T)];
98  };
99 
101 
102  static T* MutableInstance(StorageType* storage) {
103  return reinterpret_cast<T*>(storage);
104  }
105 
106  template <typename ConstructTrait>
107  static void InitStorageUsingTrait(StorageType* storage) {
108  ConstructTrait::Construct(MutableInstance(storage));
109  }
110 };
111 
112 
113 template <typename T>
115  typedef T* StorageType;
116 
117  static T* MutableInstance(StorageType* storage) {
118  return *storage;
119  }
120 
121  template <typename CreateTrait>
122  static void InitStorageUsingTrait(StorageType* storage) {
123  *storage = CreateTrait::Create();
124  }
125 };
126 
127 
128 template <typename T>
130  // Constructs the provided object which was already allocated.
131  static void Construct(T* allocated_ptr) {
132  new(allocated_ptr) T();
133  }
134 };
135 
136 
137 template <typename T>
139  static T* Create() {
140  return new T();
141  }
142 };
143 
144 
146  template <typename Function, typename Storage>
147  static void Init(OnceType* once, Function function, Storage storage) {
148  CallOnce(once, function, storage);
149  }
150 };
151 
152 
153 // Initialization trait for users who don't care about thread-safety.
155  template <typename Function, typename Storage>
156  static void Init(OnceType* once, Function function, Storage storage) {
157  if (*once == ONCE_STATE_UNINITIALIZED) {
158  function(storage);
159  *once = ONCE_STATE_DONE;
160  }
161  }
162 };
163 
164 
165 // TODO(pliard): Handle instances destruction (using global destructors).
166 template <typename T, typename AllocationTrait, typename CreateTrait,
167  typename InitOnceTrait, typename DestroyTrait /* not used yet. */>
169  public:
170  typedef typename AllocationTrait::StorageType StorageType;
171 
172  private:
173  static void InitInstance(StorageType* storage) {
174  AllocationTrait::template InitStorageUsingTrait<CreateTrait>(storage);
175  }
176 
177  void Init() const {
178  InitOnceTrait::Init(
179  &once_,
180  // Casts to void* are needed here to avoid breaking strict aliasing
181  // rules.
182  reinterpret_cast<void(*)(void*)>(&InitInstance), // NOLINT
183  reinterpret_cast<void*>(&storage_));
184  }
185 
186  public:
187  T* Pointer() {
188  Init();
189  return AllocationTrait::MutableInstance(&storage_);
190  }
191 
192  const T& Get() const {
193  Init();
194  return *AllocationTrait::MutableInstance(&storage_);
195  }
196 
197  mutable OnceType once_;
198  // Note that the previous field, OnceType, is an AtomicWord which guarantees
199  // 4-byte alignment of the storage field below. If compiling with GCC (>4.2),
200  // the LAZY_ALIGN macro above will guarantee correctness for any alignment.
202 };
203 
204 
205 template <typename T,
206  typename CreateTrait = DefaultConstructTrait<T>,
207  typename InitOnceTrait = ThreadSafeInitOnceTrait,
208  typename DestroyTrait = LeakyInstanceTrait<T> >
211  CreateTrait, InitOnceTrait, DestroyTrait> type;
212 };
213 
214 
215 template <typename T,
216  typename CreateTrait = DefaultConstructTrait<T>,
217  typename InitOnceTrait = ThreadSafeInitOnceTrait,
218  typename DestroyTrait = LeakyInstanceTrait<T> >
219 struct LazyInstance {
220  // A LazyInstance is a LazyStaticInstance.
221  typedef typename LazyStaticInstance<T, CreateTrait, InitOnceTrait,
222  DestroyTrait>::type type;
223 };
224 
225 
226 template <typename T,
227  typename CreateTrait = DefaultCreateTrait<T>,
228  typename InitOnceTrait = ThreadSafeInitOnceTrait,
229  typename DestroyTrait = LeakyInstanceTrait<T> >
232  CreateTrait, InitOnceTrait, DestroyTrait> type;
233 };
234 
235 } } // namespace v8::base
236 
237 #endif // V8_BASE_LAZY_INSTANCE_H_
A JavaScript function object (ECMA-262, 15.3).
Definition: v8.h:2723
void CallOnce(OnceType *once, NoArgFunction init_func)
Definition: once.h:82
AtomicWord OnceType
Definition: once.h:60
@ ONCE_STATE_UNINITIALIZED
Definition: once.h:67
@ ONCE_STATE_DONE
Definition: once.h:69
Debugger support for the V8 JavaScript engine.
Definition: accessors.cc:20
static void Construct(T *allocated_ptr)
static T * MutableInstance(StorageType *storage)
static void InitStorageUsingTrait(StorageType *storage)
LazyInstanceImpl< T, DynamicallyAllocatedInstanceTrait< T >, CreateTrait, InitOnceTrait, DestroyTrait > type
AllocationTrait::StorageType StorageType
static void InitInstance(StorageType *storage)
LazyStaticInstance< T, CreateTrait, InitOnceTrait, DestroyTrait >::type type
LazyInstanceImpl< T, StaticallyAllocatedInstanceTrait< T >, CreateTrait, InitOnceTrait, DestroyTrait > type
static void Init(OnceType *once, Function function, Storage storage)
static T * MutableInstance(StorageType *storage)
static void InitStorageUsingTrait(StorageType *storage)
STATIC_ASSERT(V8_ALIGNOF(StorageType) >=V8_ALIGNOF(T))
struct V8_ALIGNAS(T, 16) StorageType
Definition: lazy-instance.h:96
static void Init(OnceType *once, Function function, Storage storage)
#define T(name, string, precedence)
Definition: token.cc:25
#define V8_ALIGNOF(type)
Definition: v8config.h:416