V8 Project
linkage.h
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1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_COMPILER_LINKAGE_H_
6 #define V8_COMPILER_LINKAGE_H_
7 
8 #include "src/base/flags.h"
9 #include "src/code-stubs.h"
10 #include "src/compiler/frame.h"
12 #include "src/compiler/node.h"
13 #include "src/compiler/operator.h"
14 #include "src/zone.h"
15 
16 namespace v8 {
17 namespace internal {
18 namespace compiler {
19 
20 // Describes the location for a parameter or a return value to a call.
22  public:
23  explicit LinkageLocation(int location) : location_(location) {}
24 
25  static const int16_t ANY_REGISTER = 32767;
26 
28 
29  private:
30  friend class CallDescriptor;
31  friend class OperandGenerator;
32  int16_t location_; // >= 0 implies register, otherwise stack slot.
33 };
34 
36 
37 // Describes a call to various parts of the compiler. Every call has the notion
38 // of a "target", which is the first input to the call.
39 class CallDescriptor FINAL : public ZoneObject {
40  public:
41  // Describes the kind of this call, which determines the target.
42  enum Kind {
43  kCallCodeObject, // target is a Code object
44  kCallJSFunction, // target is a JSFunction object
45  kCallAddress // target is a machine pointer
46  };
47 
48  enum Flag {
49  // TODO(jarin) kLazyDeoptimization and kNeedsFrameState should be unified.
50  kNoFlags = 0u,
51  kNeedsFrameState = 1u << 0,
52  kPatchableCallSite = 1u << 1,
53  kNeedsNopAfterCall = 1u << 2,
54  kPatchableCallSiteWithNop = kPatchableCallSite | kNeedsNopAfterCall
55  };
56  typedef base::Flags<Flag> Flags;
57 
58  CallDescriptor(Kind kind, MachineType target_type, LinkageLocation target_loc,
59  MachineSignature* machine_sig, LocationSignature* location_sig,
60  size_t js_param_count, Operator::Properties properties,
61  RegList callee_saved_registers, Flags flags,
62  const char* debug_name = "")
63  : kind_(kind),
64  target_type_(target_type),
65  target_loc_(target_loc),
66  machine_sig_(machine_sig),
67  location_sig_(location_sig),
68  js_param_count_(js_param_count),
69  properties_(properties),
70  callee_saved_registers_(callee_saved_registers),
71  flags_(flags),
72  debug_name_(debug_name) {
73  DCHECK(machine_sig->return_count() == location_sig->return_count());
74  DCHECK(machine_sig->parameter_count() == location_sig->parameter_count());
75  }
76 
77  // Returns the kind of this call.
78  Kind kind() const { return kind_; }
79 
80  // Returns {true} if this descriptor is a call to a JSFunction.
81  bool IsJSFunctionCall() const { return kind_ == kCallJSFunction; }
82 
83  // The number of return values from this call.
84  size_t ReturnCount() const { return machine_sig_->return_count(); }
85 
86  // The number of JavaScript parameters to this call, including the receiver
87  // object.
88  size_t JSParameterCount() const { return js_param_count_; }
89 
90  // The total number of inputs to this call, which includes the target,
91  // receiver, context, etc.
92  // TODO(titzer): this should input the framestate input too.
93  size_t InputCount() const { return 1 + machine_sig_->parameter_count(); }
94 
95  size_t FrameStateCount() const { return NeedsFrameState() ? 1 : 0; }
96 
97  Flags flags() const { return flags_; }
98 
99  bool NeedsFrameState() const { return flags() & kNeedsFrameState; }
100 
101  LinkageLocation GetReturnLocation(size_t index) const {
102  return location_sig_->GetReturn(index);
103  }
104 
105  LinkageLocation GetInputLocation(size_t index) const {
106  if (index == 0) return target_loc_;
107  return location_sig_->GetParam(index - 1);
108  }
109 
110  const MachineSignature* GetMachineSignature() const { return machine_sig_; }
111 
112  MachineType GetReturnType(size_t index) const {
113  return machine_sig_->GetReturn(index);
114  }
115 
116  MachineType GetInputType(size_t index) const {
117  if (index == 0) return target_type_;
118  return machine_sig_->GetParam(index - 1);
119  }
120 
121  // Operator properties describe how this call can be optimized, if at all.
122  Operator::Properties properties() const { return properties_; }
123 
124  // Get the callee-saved registers, if any, across this call.
125  RegList CalleeSavedRegisters() const { return callee_saved_registers_; }
126 
127  const char* debug_name() const { return debug_name_; }
128 
129  private:
130  friend class Linkage;
131 
141  const char* debug_name_;
142 };
143 
144 DEFINE_OPERATORS_FOR_FLAGS(CallDescriptor::Flags)
145 
146 OStream& operator<<(OStream& os, const CallDescriptor& d);
147 OStream& operator<<(OStream& os, const CallDescriptor::Kind& k);
148 
149 // Defines the linkage for a compilation, including the calling conventions
150 // for incoming parameters and return value(s) as well as the outgoing calling
151 // convention for any kind of call. Linkage is generally architecture-specific.
152 //
153 // Can be used to translate {arg_index} (i.e. index of the call node input) as
154 // well as {param_index} (i.e. as stored in parameter nodes) into an operator
155 // representing the architecture-specific location. The following call node
156 // layouts are supported (where {n} is the number value inputs):
157 //
158 // #0 #1 #2 #3 [...] #n
159 // Call[CodeStub] code, arg 1, arg 2, arg 3, [...], context
160 // Call[JSFunction] function, rcvr, arg 1, arg 2, [...], context
161 // Call[Runtime] CEntryStub, arg 1, arg 2, arg 3, [...], fun, #arg, context
162 class Linkage : public ZoneObject {
163  public:
164  explicit Linkage(CompilationInfo* info);
165  explicit Linkage(CompilationInfo* info, CallDescriptor* incoming)
166  : info_(info), incoming_(incoming) {}
167 
168  // The call descriptor for this compilation unit describes the locations
169  // of incoming parameters and the outgoing return value(s).
170  CallDescriptor* GetIncomingDescriptor() { return incoming_; }
171  CallDescriptor* GetJSCallDescriptor(int parameter_count);
172  static CallDescriptor* GetJSCallDescriptor(int parameter_count, Zone* zone);
173  CallDescriptor* GetRuntimeCallDescriptor(Runtime::FunctionId function,
174  int parameter_count,
175  Operator::Properties properties);
176  static CallDescriptor* GetRuntimeCallDescriptor(
177  Runtime::FunctionId function, int parameter_count,
178  Operator::Properties properties, Zone* zone);
179 
180  CallDescriptor* GetStubCallDescriptor(
181  CallInterfaceDescriptor descriptor, int stack_parameter_count = 0,
182  CallDescriptor::Flags flags = CallDescriptor::kNoFlags);
183  static CallDescriptor* GetStubCallDescriptor(
184  CallInterfaceDescriptor descriptor, int stack_parameter_count,
185  CallDescriptor::Flags flags, Zone* zone);
186 
187  // Creates a call descriptor for simplified C calls that is appropriate
188  // for the host platform. This simplified calling convention only supports
189  // integers and pointers of one word size each, i.e. no floating point,
190  // structs, pointers to members, etc.
191  static CallDescriptor* GetSimplifiedCDescriptor(Zone* zone,
192  MachineSignature* sig);
193 
194  // Get the location of an (incoming) parameter to this function.
196  return incoming_->GetInputLocation(index + 1); // + 1 to skip target.
197  }
198 
199  // Get the machine type of an (incoming) parameter to this function.
201  return incoming_->GetInputType(index + 1); // + 1 to skip target.
202  }
203 
204  // Get the location where this function should place its return value.
206  return incoming_->GetReturnLocation(0);
207  }
208 
209  // Get the machine type of this function's return value.
210  MachineType GetReturnType() { return incoming_->GetReturnType(0); }
211 
212  // Get the frame offset for a given spill slot. The location depends on the
213  // calling convention and the specific frame layout, and may thus be
214  // architecture-specific. Negative spill slots indicate arguments on the
215  // caller's frame. The {extra} parameter indicates an additional offset from
216  // the frame offset, e.g. to index into part of a double slot.
217  FrameOffset GetFrameOffset(int spill_slot, Frame* frame, int extra = 0);
218 
219  CompilationInfo* info() const { return info_; }
220 
221  static bool NeedsFrameState(Runtime::FunctionId function);
222 
223  private:
225  CallDescriptor* incoming_;
226 };
227 
228 } // namespace compiler
229 } // namespace internal
230 } // namespace v8
231 
232 #endif // V8_COMPILER_LINKAGE_H_
#define DEFINE_OPERATORS_FOR_FLAGS(Type)
Definition: flags.h:67
const char * debug_name() const
Definition: linkage.h:127
size_t JSParameterCount() const
Definition: linkage.h:88
const MachineSignature * GetMachineSignature() const
Definition: linkage.h:110
CallDescriptor(Kind kind, MachineType target_type, LinkageLocation target_loc, MachineSignature *machine_sig, LocationSignature *location_sig, size_t js_param_count, Operator::Properties properties, RegList callee_saved_registers, Flags flags, const char *debug_name="")
Definition: linkage.h:58
size_t ReturnCount() const
Definition: linkage.h:84
Operator::Properties properties_
Definition: linkage.h:138
RegList CalleeSavedRegisters() const
Definition: linkage.h:125
base::Flags< Flag > Flags
Definition: linkage.h:56
LocationSignature * location_sig_
Definition: linkage.h:136
LinkageLocation GetReturnLocation(size_t index) const
Definition: linkage.h:101
LinkageLocation target_loc_
Definition: linkage.h:134
MachineType GetReturnType(size_t index) const
Definition: linkage.h:112
size_t InputCount() const
Definition: linkage.h:93
Operator::Properties properties() const
Definition: linkage.h:122
bool NeedsFrameState() const
Definition: linkage.h:99
size_t FrameStateCount() const
Definition: linkage.h:95
MachineType GetInputType(size_t index) const
Definition: linkage.h:116
LinkageLocation GetInputLocation(size_t index) const
Definition: linkage.h:105
MachineSignature * machine_sig_
Definition: linkage.h:135
bool IsJSFunctionCall() const
Definition: linkage.h:81
static LinkageLocation AnyRegister()
Definition: linkage.h:27
static const int16_t ANY_REGISTER
Definition: linkage.h:25
FrameOffset GetFrameOffset(int spill_slot, Frame *frame, int extra=0)
Definition: linkage.cc:63
static bool NeedsFrameState(Runtime::FunctionId function)
Definition: linkage.cc:112
Linkage(CompilationInfo *info)
Definition: linkage.cc:42
CompilationInfo * info() const
Definition: linkage.h:219
LinkageLocation GetParameterLocation(int index)
Definition: linkage.h:195
CallDescriptor * GetStubCallDescriptor(CallInterfaceDescriptor descriptor, int stack_parameter_count=0, CallDescriptor::Flags flags=CallDescriptor::kNoFlags)
Definition: linkage.cc:103
CallDescriptor * GetIncomingDescriptor()
Definition: linkage.h:170
CallDescriptor * GetJSCallDescriptor(int parameter_count)
Definition: linkage.cc:90
Linkage(CompilationInfo *info, CallDescriptor *incoming)
Definition: linkage.h:165
CallDescriptor * incoming_
Definition: linkage.h:225
CallDescriptor * GetRuntimeCallDescriptor(Runtime::FunctionId function, int parameter_count, Operator::Properties properties)
Definition: linkage.cc:95
MachineType GetParameterType(int index)
Definition: linkage.h:200
CompilationInfo * info_
Definition: linkage.h:224
LinkageLocation GetReturnLocation()
Definition: linkage.h:205
static CallDescriptor * GetSimplifiedCDescriptor(Zone *zone, MachineSignature *sig)
Definition: linkage-arm.cc:59
base::Flags< Property, uint8_t > Properties
Definition: operator.h:48
#define DCHECK(condition)
Definition: logging.h:205
signed short int16_t
Definition: unicode.cc:22
std::ostream & operator<<(std::ostream &os, const MachineType &type)
Signature< LinkageLocation > LocationSignature
Definition: linkage.h:35
Debugger support for the V8 JavaScript engine.
Definition: accessors.cc:20